Published by Playism in 2014, Astebreed reinterprets the classic arcade shooter game and gives it a modern twist with top-tier Japanese mecha designs, extraordinary particle effects, and 3D models. The game features six chapters of shoot ‘em up action, with various attack alternatives,
including an exclusive “ex-attack”, two kinds of lock-on tactics, a blade attack, a blade dash attack, and a bullet spread.
The player takes the character of a young pilot named Roy Becket, who is submitted to constant action from enemies as he aims to level up his mech skills. The player sees a continuous stream of activity through Astebreed’s dynamic perspective, keeping you guessing on what the next threat might be.
For this project, our Astebreed partners wanted their game converted to a Fuze console, which had not yet been released. The Fuze video game console was a creation that came out of China. The console design showcased a box that closely resembled a PlayStation 4 and a controller that looked uncannily close to Xbox’s gamepad design. Although Fuze’s UI design is less powerful than its competitors, it offered a lower price and the chance for the Chinese gaming market to get on board with personal console gaming.