For this project, our game development team had to find a way to display all of the selected attractions in an interactive way for the client. Furthermore, our design would need to include historical information and reflect Osaka’s culture through the aesthetics of different animated buildings, characters, audio clips, and colors.
Using Unity 3D and Steam, we had to create a large panel that could process the user’s fingertips as they tap and swipe to interact, as well as process multiple media types throughout the interaction. Additionally, we wanted to ensure that the system is accessible for periodic updates and new data. This way, new restaurants and seasonal themes can be added in real-time as attractions change throughout the years.